Paladin: Oath of the Tablemanners

The Oath of the Tablemanners is sworn to the ideals of civility and courtesy, obeying the social norms dictated by law and rulers. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built.

Tenets of the Tablemanners
The tenets of this oath are often set by the societal norms inherent to where their oath is sworn, but generally emphasize the following tenets.
 * Good Manners.  Good manners are paramount. They are the mortar that holds the stones of civilization together, and they must be respected.
 * Civility.  Greet people, ideas and values with respect.
 * Courage.  Express yourself with honor and conviction.
 * Respect.  Show regard for nature, resources, and shared spaces.

Oath Spells
You gain oath spells at the paladin levels listed.

Channel Gastronomy
When you take this oath at 3rd level, you gain the following two Channel Gastronomy options.
 * Commanding Presence.  As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you.

This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.
 * Admonishing Strike.  You can use your Channel Gastronomy to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Gastronomy to gain a +10 bonus to the roll.

You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Aura of Accountability
Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Unyielding Civility
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.

Unwavering Manners
At 20th level, you gain the ability to harness extraordinary courage. As an action, you can magically become an avatar of manners, gaining the following benefits for 1 minute:

You have resistance to all damage. When you take the Attack action on your turn, you can make one additional attack as part of that action.

Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Once you use this feature, you can’t use it again until you finish a long rest.