Wizard: School of Recipes

You focus your study on magic recipes and cooking methods that create powerful physical effects such as chilling, searing, boiling, roasting, and burning.

Some recipe wizard find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain.

Methodic Cooking
Beginning when you select this school, you learn how to substitute certain recipe effects for different ones. At 2nd level, whenever you cast a spell that deals force, cold or fire damage, you can spend a bonus action to substitute that damage type for acid, cold, fire, lightning or thunder damage.

Modify Recipes
Beginning at 2nd level, you have learned how to guide your projectiles, hitting enemies and avoiding your friends. If you cast an evocation spell with an area of effect, you can instead choose to hit 2 + the spell's level creatures.

They must be within half of the spell's radius distance from each other. The chosen automatically fail on their saving throws vs. the spell.

Line Cook Speed
At 6th level, you can use your action to teleport up to 60 feet to a space adjacent to a creature you can see.

Chef’s Focus
Beginning at 10th level, while you are concentrating on a spell, your concentration can't be broken as a result of taking damage.

Cooking Element Mastery
Starting at 14th level, your expertise in the physical effects of cooking methods allows you to learn how to bind beings of these elements to your service.

You learn the Conjure Elemental spell, if you didn't know it already, whenever you cast Conjure Elemental or Conjure Minor Elementals you cannot unwillingly lose concentration on those spells.

If you lose consciousness while either of those spells are active, the elementals will continue to stay on the field until the spell runs it's course, or you die.