Barbarian: Path of The Family Recipe

Some barbarians hail from cultures that have passed down legendary recipes through the generations. These tribes teach that preparing and eating these recipes is the way to honor warriors of the past and call upon their spirits.

When a barbarian who follows this path rages, the barbarian calls on these past chefs for aid. In order to pass down the legendary recipes, barbarians who follow this path cover themselves in elaborate tattoos that might contain ingredient lists or instructions.

Recipe Protectors
Starting when you choose this path at 3rd level, your commitment to protecting the recipe manifests as spectral protectors when you enter a rage. When this effect is activated, each creature of your choice in your aura gains 2 temporary hit points, as they feel a sense of nourishment.

The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.

Family Ties
Beginning at 6th level, your recipe allows you to provide supernatural protection to those you defend. If you are raging and a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.

Consult The Recipe
At 10th level, you gain better insight into your family recipe and can consult it. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components.

Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons the original creator of the recipe to the chosen location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.

Undying Nourishment
Beginning at 14th level, the nourishing power provided by your family recipe allows you to shrug off fatal blows. While you're raging, having 0 hit points doesn’t knock you unconscious.

You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.