Druid: Circle of the Harvest

Druid Circles of Cuisine
Although Druids are rare in Cuisine, they are amongst the most varied of classes in this world. As a Druid character you are able to select amongst the following Druid Circles: Land, Moon (Detailed in the PHB), Shepherd (Detailed in XGE) Spores (Detailed in GGTR), and Harvest (Detalied in this next section).

Druid: Circle of the Harvest
Druids of the Circle of the Harvest seek out lands that have been tainted by the Rot. Such places are often grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Harvest goes to such places to banish the rot and restore life.

Harvest's Scythe
At 2nd level you gain proficiency with sickles, or double proficiency if you’re already proficient with it.

Additionally you learn to unravel and harvest the life energy of other creatures. You can augment your spells to drain the life force from creatures.

You have a pool of energy represented by a number of d10s equal to your druid level. When you roll damage for a spell, you can increase that damage by spending dice from the pool.

You can spend a number of dice equal to half your druid level or less. Roll the spent dice and add them to the damage as radiant damage.

If you kill one or more hostile creatures with a spell augmented in this way, you or an ally of your choice that you can see within 30 feet of you regains 2 hit points per die spent to increase the spell’s damage, or 5 hit points per die if at least one of the slain creatures was rotted.

You regain the expended dice when you finish a long rest.

Speech of the Culled
At 6th level, you gain the ability to reach beyond death’s veil in search of knowledge.

Using this feature, you can cast speak with dead without material components in order to speak with creatures you or an ally have slain. You understand what the target of this casting says. It can understand your questions, even if you don’t share a language or it is not intelligent enough to speak.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Guardian of the Harvest
At 10th level, you gain resistance to necrotic damage.

In addition, while you aren’t incapacitated, any ally within 30 feet of you has advantage on death saving throws.

Watcher from the Field
At 14th level, your mastery of death allows you to tread the paths used by ghosts and other spirits. Using this feature, you can cast etherealness.

Once the spell ends, you can’t cast it with this feature again until you finish a short or long rest.